The matrixbutton statement helps implement buttons in a matrix object.
Parameters
This statement has two parameters:clickbutton – Return object that was clicked on, or ""
if none,
buttonrectangle – Return location of object that was clicked on, or ""
if none.
Description
This statement helps implement buttons in a matrix object. It can be called when a user clicks within a matrix to find out which object within the matrix frame was clicked on, if any.
local mButton
matrixbutton mButton
if mButton="Add"
...
...
elseif mButton="Delete"
...
...
endif
Note: Unlike the matrixbuttonhelper statement, you don’t need to supply a list of object names to this statement. It figures out the object names automatically by scanning the objects in the frame rectangle. However, you must assign a name to the object for it to be detectable by this statement.
See Also
History
Version | Status | Notes |
10.0 | New | New in this version. |